![]() There was a lot of frustrated hand-waving and incredulous shouting involved, but there were also moments of nail-biting tension, followed by complete jubilation. I was obsessively aiming for 100% completion on each level and ended up playing through the last 20 or so levels in a five-plus hour-long stretch. Suddenly, they’ll stick, and upon zooming in, you’ll see that the whole reason is because their wheels are inside the track, rather than on top of it.Īs a complete neophyte to the Bridge Constructor series, Bridge Constructor Portal got me surprisingly invested. The result is that they look like they’re progressing just fine…until it’s time to exit the track. If carts don’t have perfect landings on roadways, it’s possible for their wheels to clip into the track. In other cases, I was forced to go out of my way to make additional structures for the sole purpose of nudging components into place Companion Cubes had a nasty tendency to overshoot buttons while sliding. The completion of several levels felt more about luck than logic. It’s at its worst when it forces you to repeatedly adjust pieces bit by bit in the hopes that something will work properly. ![]() Bridge Constructor Portal is at its best when it lets you unleash your creativity on several dozen Portal-centric puzzles. However, there are times when the physics can be incredibly finicky, and in many cases, even a couple millimeters can cause an entire system to fail. ![]() Certain things like bridge oscillations causing undesirable variance can be brought down to player ability more support structures will generally help eliminate this. Unfortunately, that also means they can be consistently frustrating. If something happens on one test, it should happen on every subsequent test if nothing is changed in between. To its credit, Bridge Constructor Portal’s physics are consistent. “What makes Bridge Constructor Portal feel unique and fresh is its setting” It’s a fantastic system because it still allows for a lot of player creativity instead of railroading players into a specific structure to meet a designated budget. Other times, you’ll have to completely rethink a level to make it work. Sometimes, your existing structures will work just fine for this. Instead, beating a level requires transporting between one and four carts to the exit, while “mastering” it involves supporting a convoy of several vehicles. While the game does keep track of the hilariously ludicrous costs of your constructions, that doesn’t play into your ranking on a level. No matter what your situation, these three object types and a solid understanding of your environment will allow you to succeed. What the system lacks in options, it makes up for in versatility. The rods can also be converted into roadways, which allows the carts to contact them (regular support structures will ignore all collisions). You only have two materials to build with: Aperture Science Convertible Scaffold Planks and Aperture Science Multipurpose Super Cables that is to say, hydraulic rods that can extend up to a fixed length, and cabling that can be as long as you need. Perhaps best of all, Ellen McLain reprises her role as GLaDOS in fine form, not only helping you through the tutorial but also showing up periodically to, well, be GLaDOS. Short cutscenes every ten levels catalog your Bendy’s rise to the “top” of Aperture’s testing team, with an array of humorous mishaps occurring all the way. Carts transport Bendies (the little avatars from Aperture Science promotional videos), who cheerfully wave as they set off, then flail madly when they inevitably fall into acid or get blown up. ![]() What makes Bridge Constructor Portal feel unique and fresh is its setting, and the fact that it takes full advantage of it really adds to the entertainment value of the title. Aerial faith plates, propulsion and repulsion gels, and GLaDOS’ sardonic sense of humor? Check, check, and triple check. As one might expect, Bridge Constructor Portal takes that formula and dips it in a thick coat of Aperture Science-brand paint (which will probably melt your eyeballs or something, but that’s not important). ![]()
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